EXODIA Academy UI & UX under development of FDCR & AX Team

The Pathway

Every stage has a purpose.

From a first Discovery Day to Elite Transition. One pathway, explained in plain language — so every family knows where their child is and what comes next.

Six steps

Discover → Excel.

  1. 01DiscoverDiscovery Day: a first look at how your child moves, plays and learns.
  2. 02LearnFoundations of the game — ball control, movement, the walls, playing with a partner.
  3. 03DevelopA structured curriculum, quarterly assessments and three clear priorities.
  4. 04CompetePurposeful events: development, benchmark and target competitions.
  5. 05PerformSelective Performance Track with more training and a playing model.
  6. 06ExcelElite Transition towards national and international level.

How we place players

Age-stage × Level.

Age-stage decides what matters most right now. Level decides how hard the training is. A player is always described by both.

Dimension 1 · Age-stage — sets the priorities

  • U8

    Foundation

    Feeder program

  • U10

    Development

    Development Track

  • U12

    Consolidation

    Development Track

  • U14

    Competitive Development

    Development Track

  • U16

    Performance

    Development / Performance

  • U18

    Elite Transition

    Selected pathway

Dimension 2 · Level — sets the difficulty

  • Level 1Learn the GameUnderstands what to do and builds the basic tools.
  • Level 2Understand the GameRecognises game situations and chooses the right tool.
  • Level 3Use the GameUses the tools under pressure to win points with a partner.

Shown as “U12 · Level 2”

Performance and Elite are selected tracks, not Level 4. Moving level is not a reward — it means the next training environment fits better.

Two tracks

Development first. Performance by selection.

~2 sessions / week

Development Track

The core pathway for every player. Technical foundations, game understanding and a love for the game.

~3 sessions + 1 / week

Performance Track

Selective. For players ready for more load, a competition calendar and an individual playing model.

Assessment scale

1 to 10. Relative to the stage.

A 7 at U10 is not a 7 at U16. Scores describe a competency, never the child — and there is no overall score.

  • 1–2IntroducedHas experienced it, can’t yet reproduce it reliably.
  • 3–4DevelopingWorks in simple settings, still inconsistent.
  • 5–6FunctionalReasonably consistent in game situations.
  • 7–8EffectiveSelects and executes it well in competition.
  • 9–10AdvancedAdapts it under pressure and different demands.

Level decisions

Decided by people, not formulas.

The system can flag that a player looks ready. A Head Coach always makes the decision, every quarter.

  • Remain

    The current environment is still the best place to develop.

  • Progress

    Ready for the next level’s training environment.

  • Progress with conditions

    Moves up, with one clear gap to close.

  • Reassess

    Not enough evidence yet — look again soon.

The year

A season with a rhythm.

Four quarterly assessment windows, one placement month, one review month.

  1. Jan

    Discovery & placement

  2. Feb–Mar

    Season 1

  3. Apr–May

    Season 2

  4. Jun–Jul

    Mid-year

  5. Aug–Sep

    Season 3

  6. Oct–Nov

    Season 4

  7. Dec

    Review

One session. A first look.

A Discovery Day is 75–90 minutes. It is not an exam — it is a first look at how your child plays and learns.

Book a Discovery Day